Arachnid
Bench player
Lots of annual discussion on here about which round player will fill which square hole for CMs unflinching scheme.
How about something new. Look at the roster and think how can I use each of these players strengths and how can I cover the shortfall.
Here’s my initial thoughts.
1. Game control- with this roster you can only “move” so fast so there’s no up general up tempo. Not to say eliminate fast breaks.
2. Rebound. You have some big guys who aren’t the fastest, quickest guys on the floor. Keep them near the basket to rebound. They do not need to turn tail at a shot and run back down the court. Leave that for the guards. Have the bigs actually block out and try to rebound or at least keep the ball in play. This helps control tempo.
3. There is speed on the perimeter. Let the guards prevent the fast break. Let the guards penetrate. Let the guards force the opposition to burn clock bringing the ball up the court.
4. Switch defenses. Make it your game. Control it.
5. Let the bigs play in the paint on both ends of the court. There is no need for a big to set a screen at the top of the key.
6. Crisp quick passes instead of dribbling and weaving. A passed ball moves faster than a player dribbling, especially when his back is to the basket.
Just some suggestions.
How about something new. Look at the roster and think how can I use each of these players strengths and how can I cover the shortfall.
Here’s my initial thoughts.
1. Game control- with this roster you can only “move” so fast so there’s no up general up tempo. Not to say eliminate fast breaks.
2. Rebound. You have some big guys who aren’t the fastest, quickest guys on the floor. Keep them near the basket to rebound. They do not need to turn tail at a shot and run back down the court. Leave that for the guards. Have the bigs actually block out and try to rebound or at least keep the ball in play. This helps control tempo.
3. There is speed on the perimeter. Let the guards prevent the fast break. Let the guards penetrate. Let the guards force the opposition to burn clock bringing the ball up the court.
4. Switch defenses. Make it your game. Control it.
5. Let the bigs play in the paint on both ends of the court. There is no need for a big to set a screen at the top of the key.
6. Crisp quick passes instead of dribbling and weaving. A passed ball moves faster than a player dribbling, especially when his back is to the basket.
Just some suggestions.